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Shadow Me

Role / responsibilities

Everything

Team

  • 1 Developer (me)

Skills learned

  • How to use unity’s newer UI Toolkit.
  • use Unity’s animator to create custom camera animation for menu.
  • Create pickUps.
  • Create a simple Enemie AI based on a finite state machine(enum).
  • Implement raycasts

Project Duration

Timespan : 4 weeks
given Time : 56h, 7 days(8h)

Intro

Shadow me was my first bigger / complete prototype that I have made since I had begun with making video games. This prototype was all about delivering a small visual appealing game that has a win state, a lose state a menu, some enemies and an interesting player mechanic.

Shadow me Explained

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