Shadow Me
Role / responsibilities
Everything
Team
- 1 Developer (me)
Skills learned
- How to use unity’s newer UI Toolkit.
- use Unity’s animator to create custom camera animation for menu.
- Create pickUps.
- Create a simple Enemie AI based on a finite state machine(enum).
- Implement raycasts
Project Duration
Timespan : 4 weeks
given Time : 56h, 7 days(8h)
Intro
Shadow me was my first bigger / complete prototype that I have made since I had begun with making video games. This prototype was all about delivering a small visual appealing game that has a win state, a lose state a menu, some enemies and an interesting player mechanic.