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Escape the Town

Role / responsibilities

Programmer

Team

  • 1 Developer (me)

Skills learned

  • Creating & implementing a Behaviour tree.
  • Create better lighting in Unity.
  • Further understanding about Unity’s animator.
  • Using pre-made Assets in unity

Project Duration

Timespan : 1 week

Intro

This project was about creating and implementing a Behaviour Tree. I used the tree to create an enemy that has a patrol state, a chase state and an attack state. I wanted to make it a bit more fun, so I gave the player a mission. The mission is about escaping the town, the player can escape the town if he puts the green object in front of the exit. The player needs to go into a maze to collect the object. In this maze is a monster, this monster is guarding the object and will try to kill you if he sees you.

Escape The

Enemy Behaviour

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