Escape the Town
Role / responsibilities
Programmer
Team
- 1 Developer (me)
Skills learned
- Creating & implementing a Behaviour tree.
- Create better lighting in Unity.
- Further understanding about Unity’s animator.
- Using pre-made Assets in unity
Project Duration
Timespan : 1 week
Intro
This project was about creating and implementing a Behaviour Tree. I used the tree to create an enemy that has a patrol state, a chase state and an attack state. I wanted to make it a bit more fun, so I gave the player a mission. The mission is about escaping the town, the player can escape the town if he puts the green object in front of the exit. The player needs to go into a maze to collect the object. In this maze is a monster, this monster is guarding the object and will try to kill you if he sees you.